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・ Universe (Unix)
・ Universe 1
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Universe of Kingdom Hearts
・ Universe of Metro 2033
・ Universe of The Legend of Zelda
・ Universe Online
・ Universe People
・ Universe Sandbox
・ Universe Symphony (Ives)
・ Universe Tankships Inc of Monrovia v International Transport Workers' Federation
・ Universe Today
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・ Universes (album)
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Universe of Kingdom Hearts : ウィキペディア英語版
Universe of Kingdom Hearts

The ''Kingdom Hearts'' video game series, developed by Square Enix in collaboration with Disney, takes place in the ''Disney'' universe with numerous self-contained worlds based on intellectual properties from both companies. Many of these worlds are based on animated Disney movies, though ''Kingdom Hearts II'' introduced worlds based on live-action Disney films as well. In addition to the Disney worlds, a number of original worlds appear over the course of the series. The series centers on the main character Sora's search for his friends and his encounters with Disney and ''Final Fantasy'' characters on their worlds. The first game, ''Kingdom Hearts'', takes him through each world to lock their keyholes and prevent the Heartless from destroying them. The sequel ''Kingdom Hearts: Chain of Memories'' takes place in Castle Oblivion, where he visits memory-based simulations of many of these worlds that are generated on-the-fly as he travels through them. In ''Kingdom Hearts II'', Sora helps the residents of these worlds again in search of his friend Riku. The ''Kingdom Hearts'' games have been both critically acclaimed and commercially successful and the design of the worlds has been praised for its faithfulness to the source material.
==Concept and design==
The ''Kingdom Hearts'' games are divided into various game levels, referred to as "worlds", which the player progresses through over the course of each game. Worlds vary in appearance, typically dependent on the Disney setting which they are based on. The worlds' graphics resemble the art style from the originating Disney film and the worlds are inhabited by characters from their respective films; for example, Hercules and Philoctetes appear in Olympus Coliseum from ''Hercules'', while Aladdin, Princess Jasmine, and the Genie appear in Agrabah from ''Aladdin''. The game worlds consist of interconnected field maps where battles and plot-related events occur. Players travel from one world to another via a Gummi Ship, or in ''Kingdom Hearts Birth By Sleep'', characters travel via "keyblade glider". In ''358/2 Days'', Corridors of Darkness are used. In ''Dream Drop Distance'', "Sleeping Keyholes" and "portals" are used. Worlds created specifically for the game mirror the overall appearance of the other worlds and predominantly feature characters from ''Final Fantasy'' games and original characters.
Though Disney gave director Tetsuya Nomura freedom to choose which characters and worlds would be used in the games, he and his staff tried to stay within the established roles of characters and boundaries of the worlds. Nomura found managing and keeping consistent multiple worlds to be problematic. After determining the number of worlds in the universe, Nomura picked ones he felt would fit into the series' scenario. The list was then evaluated by his team and finally by Disney representatives.〔(【引用サイトリンク】 Playstation.com Europe — E3 Interview )〕 Nomura tried to maintain the same number of worlds in each game and made an effort to minimize any overlap in the overall look and feel of each world. He and his staff accomplished this by categorizing various Disney worlds by appearance and setting.〔(【引用サイトリンク】 url = http://www.kh2.co.uk/?page=NI/Dengeki-1 ) 〕 For example, a world based on ''The Jungle Book'' was considered for the first game, but was omitted due to its similarity to Deep Jungle from ''Tarzan''.〔〔(【引用サイトリンク】 Kingdom Hearts II Tetsuya Nomura interview )〕 They also tried to take into account worlds with Disney characters that would be interesting.〔(【引用サイトリンク】 KHU Interview w/Tetsuya Nomura )〕 For example, Nomura chose to include a ''Mulan'' world for its unique atmosphere.〔 The ''Tron'' world's design was meant to emulate an old computer game. Nomura got the idea to include this world after seeing a Disney employee working on ''Tron 2.0''. He hoped that the fact that it was so different from the other worlds would make it enjoyable to players.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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